Generating and Baking Surface Attribute Maps (RenderMap)
RenderMap properties allow you to bake a variety of surface attributes into different image files. For example, you can bake complex blended texture, lighting, and bump-map information into a single surface color map, or create the kind of normal and tangent maps that are used to create details for games, all from the same RenderMap property.
This section covers:
• Baking Surface Attributes with RenderMap
• Choosing and Configuring Maps to Generate
• Setting General RenderMap Options (All Map Types)
• Rendermapping Multiple Objects
• Rendermapping with Unique UVs
This section does not cover:
• RenderVertex, which is like RenderMap, but bakes surface attributes into Color at Vertices (CAV) properties.
Autodesk Softimage v.7.5