Generating and Baking Surface Attribute Maps (RenderMap)

RenderMap properties allow you to bake a variety of surface attributes into different image files. For example, you can bake complex blended texture, lighting, and bump-map information into a single surface color map, or create the kind of normal and tangent maps that are used to create details for games, all from the same RenderMap property.

This section covers:

Baking Surface Attributes with RenderMap

RenderMap Workflow Overview

Choosing and Configuring Maps to Generate

Setting General RenderMap Options (All Map Types)

Rendermapping Multiple Objects

Rendermapping Clusters

Rendermapping with Unique UVs

This section does not cover:

RenderVertex, which is like RenderMap, but bakes surface attributes into Color at Vertices (CAV) properties.



Autodesk Softimage v.7.5