The render tree is the most versatile tool for working with materials and shaders. It lets you connect shaders together to build a visual effect. Each shader’s node exposes a set of parameters that can be connected to — or driven by — the outputs of other shaders.
This section describes how to use the render tree to build effects.
• Adding Shader Nodes to the Render Tree
• Working in the Render Tree Workspace
• Editing Multiple Materials in the Render Tree
• Saving and Loading Render Tree Presets
• Tips, Optimization, and Troubleshooting (Render Trees)
Autodesk Softimage v.7.5