The Render Tree

The render tree is the most versatile tool for working with materials and shaders. It lets you connect shaders together to build a visual effect. Each shader’s node exposes a set of parameters that can be connected to — or driven by — the outputs of other shaders.

This section describes how to use the render tree to build effects.

Overview of the Render Tree

About Shader Nodes

Adding Shader Nodes to the Render Tree

Connecting Shader Nodes

Working with Shader Nodes

Working in the Render Tree Workspace

Using Shaderballs

Editing Multiple Materials in the Render Tree

Documenting Render Trees

Creating Shader Compounds

Saving and Loading Render Tree Presets

Tips, Optimization, and Troubleshooting (Render Trees)



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