Overview of Creating a Rigid Body Simulation

The workflow for creating a rigid body simulation depends on what you want to achieve. However, to get started, here’s a basic procedure outlining the steps involved and the different choices you can make.

 

Example: A Simple Bouncing Cube

Here is a simple example that makes a cube fall and bounce on a floor.

1. Create a cube and a floor (flattened cube) and place the cube above the floor.

2. Create a gravity force.

3. Set the cube as an active rigid body and set the floor as a passive rigid body.

4. Create a gravity force.

5. Set up the playback controls and the length of the simulation.

6. Play the simulation to see the cube bounce as it hits the floor.



Autodesk Softimage v.7.5