Selection Tips

This section presents some miscellaneous tips about selection.

Combining Selection Techniques

The selection techniques are very flexible, and you can use them to their full potential by combining several selection techniques.

Example  Selecting All Objects with Annotations

For example, suppose you want to quickly select all objects that have Annotation properties applied to them. You could do this in the spreadsheet, or you can do it directly in the interface as described here.

1. Select all Annotation properties by name:

   *.Annotation

2. Navigate by pressing Alt+up-arrow to select all objects that own the Annotation properties.

Running Commands Automatically When the Selection Changes

You can run a command, including a custom command, automatically whenever the selection changes. This can be useful in a number of situations, such as automatically switching between control rigs for forward and inverse kinematics.

For more information about the OnSelectionChange option, see Running Commands Automatically [Customization].

Selecting Points That Overlap Others

Polynode bisectors can be useful when selecting or moving points that overlap others on a polygon mesh object.

To select or move a point that overlaps others

1. Open the Camera Visibility property editor of a 3D view, for example, by pressing Shift+s.

2. On the Components tab, set Show Polynode Bisectors to Show While Drawing Points.

With this option, bisectors are displayed as small purple lines at the corners of polygons whenever points are visible.

3. Activate point selection (for example, press t for Rectangle Point Selection) or the Tweak Component tool (press m).

4. Click on a bisector to affect the corresponding point.

 



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