Shader Type: Lens
Output: Color (RGB) value
Distorts the direction of a ray before it is returned to the camera. Simulates an imperfect (embossed) lens.
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Name |
The shader’s name. Enter any name you like, or leave the default. |
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Gain |
Controls the intensity of the effect. |
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Mask |
When on, it uses the default intensity mask; when off, the alpha channel is used. |
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Map |
Opens a browser from which you can select a saved bump map. |
Autodesk Softimage v.7.5