Bump Lens

Shader Type: Lens

Output: Color (RGB) value

Distorts the direction of a ray before it is returned to the camera. Simulates an imperfect (embossed) lens.

Name

The shader’s name. Enter any name you like, or leave the default.

Gain

Controls the intensity of the effect.

Mask

When on, it uses the default intensity mask; when off, the alpha channel is used.

Map

Opens a browser from which you can select a saved bump map.



Autodesk Softimage v.7.5