Self-Anti-Aliasing

| Render Tree Usage

Category: Lens

Shader Type: Lens

Output: Color (RGB) value

Performs a type of anti-aliasing without taking the background color into consideration by over-sampling the primary rays of an object. Especially useful for games developers who want to create “sprites” that aren’t “contaminated” with any contour.

Filter Level

Defines the degree of over-sampling. High values take longer to render.

Filter Edges

When on, the filtering and over-sampling are not adaptive.

Render Tree Usage

This shader can be applied directly to the camera in the lens shader stack. See Adding Lens Shaders to the Camera [Lights and Cameras].



Autodesk Softimage v.7.5