Category: Lens
Shader Type: Lens
Output: Color (RGB) value
Performs a type of anti-aliasing without taking the background color into consideration by over-sampling the primary rays of an object. Especially useful for games developers who want to create “sprites” that aren’t “contaminated” with any contour.
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Filter Level |
Defines the degree of over-sampling. High values take longer to render. |
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Filter Edges |
When on, the filtering and over-sampling are not adaptive. |
This shader can be applied directly to the camera in the lens shader stack. See Adding Lens Shaders to the Camera [Lights and Cameras].
Autodesk Softimage v.7.5