Shader Type: Math (Tool)
Output: Color (RGB) value
Converts an input color to an RGBA grayscale by averaging the RGB. The returned R, G, B, and A channels all have the same value.
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Be sure to give the factor a value; otherwise the node will simply return black (no value). |
Use this shader if you need a grayscale value from RGBA output. This can be useful, for example, if you are creating a bump map with a texture. This shader will let you adjust the color intensity with a single slider.
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Name |
The shader’s name. Enter any name you like, or leave the default. |
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Color Input |
Specifies the input color, texture, or shader used to compute an intensity level. |
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Factor |
Specifies the intensity of the output. This value can be forced. |
This shader is almost always placed directly after (to the right of) a color output in order to fine-tune a color before it is input to a color parameter.
Autodesk Softimage v.7.5