Shader Type: Math (Tool)
Output: Scalar value
Creates a linear falloff between the attenuation start and stop values. Distance measurement begins at the source of the current ray (i.e., when used in a light shader, the distance measurement starts at the light location).
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Name |
The shader’s name. Enter any name you like, or leave the default. |
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Start |
Determines the point at which falloff begins. |
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End |
Determines the point at which falloff ends. |
Connect this shader to a scalar input to define a linear falloff for a scalar value such as Intensity, Refraction, threshold, etc.
Autodesk Softimage v.7.5