Shader Type: Math (Tool)
Output: Scalar value
Performs a mathematical vector operation resulting in a scalar parameter.
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Name |
The shader’s name. Enter any name you like, or leave the default. |
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Operation |
Defines the mathematical operation: Length of V1: Defines the length of the vector. Dot Product of V1 and V2: Defines the angle between two vectors. Distance between V1 and V2: Defines the distance between the V1 end point and the V2 end point. |
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Vector input 1 |
Defines the vector (1) used in all of the mathematical operations. |
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Vector input 2 |
Defines the vector (2) used in all of the mathematical operations. |
Connect one or two vector-output shaders (bumpmap generator, Texture Space Controllers) to the Input parameters. Once a function is selected, the output can be used on any shader that accepts a scalar input.
Autodesk Softimage v.7.5