Vector Math Vector

| Render Tree Usage

Shader Type: Math (Tool)

Output: Vector value

Performs a mathematical operation on a vector input resulting in a vector parameter.

Name

The shader’s name. Enter any name you like, or leave the default.

Operation

Defines the mathematical operation:

Negate (Vector Input 1)

Vector Input 1 + Vector Input 2

Vector Input 1 - Vector Input 2

Vector Input 1 x Vector Input 2

Normalize (Vector Input 1)

Minimum (Vector Input 1, Vector Input 2)

Maximum (Vector Input 1, Vector Input 2)

Vector Input 1 x Scalar Input 1

Vector Input 1 / Scalar Input 1

Vector input 1

Defines the vector (1) used in all of the mathematical operations.

Vector input 2

Defines the vector input 2.

Scalar input 1

Defines the Scalar input.

Render Tree Usage

Connect one or two vector-output shaders (bumpmap generator, Texture Space Controllers) and a scalar-output shader (texture generators, other math shaders) to the Input parameters. Once a function is selected, the output can be used on any shader that accepts a scalar input.

 



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