Shader Type: Math (Tool)
Output: Vector value
Performs a mathematical operation on a vector input resulting in a vector parameter.
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Name |
The shader’s name. Enter any name you like, or leave the default. |
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Operation |
Defines the mathematical operation: Negate (Vector Input 1) Vector Input 1 + Vector Input 2 Vector Input 1 - Vector Input 2 Vector Input 1 x Vector Input 2 Normalize (Vector Input 1) Minimum (Vector Input 1, Vector Input 2) Maximum (Vector Input 1, Vector Input 2) Vector Input 1 x Scalar Input 1 Vector Input 1 / Scalar Input 1 |
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Vector input 1 |
Defines the vector (1) used in all of the mathematical operations. |
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Vector input 2 |
Defines the vector input 2. |
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Scalar input 1 |
Defines the Scalar input. |
Connect one or two vector-output shaders (bumpmap generator, Texture Space Controllers) and a scalar-output shader (texture generators, other math shaders) to the Input parameters. Once a function is selected, the output can be used on any shader that accepts a scalar input.
Autodesk Softimage v.7.5