Category: Lens
Shader Type: Lens
Output: Color (RGB) value
Simulates the geometrical distortions caused by actual lenses. The parameters include the nine most popular photographic and cinematic camera lenses used. The default values for the lenses correspond to the maximum field of view.
The following lenses can be emulated:
|
Petzval |
Useful for high aperture, narrow field of view applications. |
|
Telephoto |
Basic telephoto lens characteristics: narrow field of view, low depth of field (high aperture). |
|
Double Gauss |
Used for very low depth-of-field (high aperture), wide field-of-view (20 degrees) applications. |
|
Tessar |
Used for very low depth-of-field (high aperture) scenes. |
|
Cooke |
Standard fixed-aperture cinematographic lens. |
|
Heliar |
High-aperture telephoto lens. Usually has a screw mount, so make sure your CPU is compatible. |
|
Wide Angle |
Creates a wide field of view (35 degrees). Depending on the camera’s position, distortion may occur. |
|
Fisheye |
Creates a very wide (10 degrees) field-of-view, accompanied with distortion. |
|
Microscope |
Creates a very narrow field-of-view. |
This shader can be applied directly to the camera in the lens shader stack. See Adding Lens Shaders to the Camera [Lights and Cameras].
Autodesk Softimage v.7.5