Shader Type: Raytracing (Tool)
Output: Color (RGB) value
Creates an opaque, or non-transparent, effect. You can use it to define the intensity of a transparent ray, which is then merged with an input color.
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Name |
The shader’s name. Enter any name you like, or leave the default. |
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Input |
Defines the color, texture, or shader to which the refraction will be applied. |
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Opacity |
Controls the RGBA (or HSVA or HLSA) color that will be blended with the input. Black returns the input color without casting a transparency ray; white ignores the input color |
Use this shader to either alter an input color value (surface shader, image clip, texture), affect a specific color parameter (diffuse, transparency, specular), or both.
Autodesk Softimage v.7.5