Shader Type: Lens
Output: Color (RGB) value
Renders an RGB image according to the surface’s distance from the camera. The color increases from black to white as the distance is increased. This shader can be applied directly to a camera in the render tree or to pass camera’s lens shader stack to create a depth pass.
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Name |
The shader’s name. Enter any name you like, or leave the default. |
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Maximum Depth |
Defines the maximum depth the shader will calculate the Z-depth. The start distance is the camera location. Beyond the maximum depth, everything is white (unless Invert is toggled). |
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Blend Color |
Blends the grayscale depth value with the object color. |
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Invert |
Blends from white to black instead of black to white. |
This shader can be applied using the render tree. Select the camera and click Update in the render tree. You can then connect this shader into the Lens Shader input of the camera’s node.
Autodesk Softimage v.7.5