Boolean Share

| Render Tree Usage

Category: Share

Shader Type: Texture

Output: Boolean value

Synchronizes or shares a Boolean value among other nodes.

Name

The shader’s name. Enter any name you like, or leave the default.

Input

The input Boolean value is shared among the connected nodes. When off, it isn’t shared.

Render Tree Usage

This shader lets you connect a Boolean value to the input parameter and share/connect its output to several other shaders’ inputs.

 

The Share shaders provide a port group of 8 input channels. These are “dummy” inputs that get called and evaluated, but do not effect the final rendered output in the render tree. The primary purpose of these channel ports is to connect multiple Store In Channel shaders, all of which can share (or rather store) the data coming into the Share node’s main input port.



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