Category: Share
Shader Type: Texture
Output: Boolean value
Synchronizes or shares a Boolean value among other nodes.
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Name |
The shader’s name. Enter any name you like, or leave the default. |
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Input |
The input Boolean value is shared among the connected nodes. When off, it isn’t shared. |
This shader lets you connect a Boolean value to the input parameter and share/connect its output to several other shaders’ inputs.

The Share shaders provide a port group of 8 input channels. These are “dummy” inputs that get called and evaluated, but do not effect the final rendered output in the render tree. The primary purpose of these channel ports is to connect multiple Store In Channel shaders, all of which can share (or rather store) the data coming into the Share node’s main input port.
Autodesk Softimage v.7.5