Shader Type: Texture Generator (Tool)
Output: Color (RGB) value
Creates a checkerboard texture space based on a coordinate input. This versatile shader not only lets you define two alternating colors, but it accepts up to eight different colors as though on a 2x4 grid/checkerboard.
|
Name |
The shader’s name. Enter any name you like, or leave the default. |
|
Coordinate |
Defines the X, Y, and Z texture coordinates of the checkerboard pattern. |
Size
|
X, Y, Z Size |
Controls the X, Y, Z offset from the center of the checkerboard. |
Colors
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Front/Bottom/Left |
Defines a color in the checkerboard at the 1, 0, 0 coordinates. (-Z,+Y,+X) |
|
Front/Bottom/Right |
Defines a color in the checkerboard at the 1, 0, 1 coordinates. (-Z,+Y,-X) |
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Front/Top/Left |
Defines a color in the checkerboard at the 1, 1, 0 coordinates. (-Z,-Y,+X) |
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Front/Top/Right |
Defines a color in the checkerboard at the 1, 1, 1 coordinates. (-Z,-Y,-X) |
|
Back/Bottom/Left |
Defines a color in the checkerboard at the 0, 0, 0 coordinates. (+Z,+Y,+X) |
|
Back/Bottom/Right |
Defines a color in the checkerboard at the 0, 0, 1 coordinates. (+Z,+Y,-X) |
|
Back/Top/Left |
Defines a color in the checkerboard at the 0, 1, 0 coordinates. (+Z,-Y,+X) |
|
Back/Top/Right |
Defines a color in the checkerboard at the 0, 1, 1 coordinates. (+Z,-Y,-X) |
Use this shader to drive a parameter with a texture effect anywhere in a render tree. This shader generates a texture that can be used as a color, a weight value in a mixer shader, or to drive any Surface shader parameter.
Connect a Texture Space Controller shader to drive the Coordinate value of this shader.
Autodesk Softimage v.7.5