Category: Lens
Shader Type: Lens
Output: Color (RGB) value
Renders an image of up to 360 degrees around the camera (sometimes called a cylindrical or anamorphic projection) to which it is applied. Used primarily for rendering an image to be used with QuickTime VR or Microsoft Surround Video.
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Horizontal Field of View |
Defines the horizontal field of view to be rendered. A value of 360 will render an image all around the camera. |
This shader can be applied directly to the camera in the lens shader stack. See Adding Lens Shaders to the Camera [Lights and Cameras].
Autodesk Softimage v.7.5