Shader Type: Texture Generator (Tool)
Output: Scalar value
Takes a scalar value and performs an interpolation of a color map. Use it with the Color Interpolate shader to create a colored gradient.
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Name |
The shader’s name. Enter any name you like, or leave the default. |
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Input |
The scalar input used to compute an intensity level |
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Gradient Mode |
Linear: Creates a standard linear gradient that starts from one edge of the texture projection object and gradiates to the other. Radial Wave: Creates a gradient that begins at the center of the texture projection and gradiates outward, in a bull’s-eye pattern. Radial Rainbow: Creates a rainbow-like gradient that originates at the center of the texture projection, except this mode uses a linear, symetrical pattern. |
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X, Y Offset |
Offsets or shifts the gradient in either X and/or Y directions. |
Use this shader to drive a parameter with a texture effect anywhere in a render tree. This shader generates a texture that can be used as a color, a weight value in a mixer shader, or to drive any Surface shader parameter.
Autodesk Softimage v.7.5