Shader Type: Texture Generator (Tool)
Output: Scalar value
Creates a 3D texture based on a coordinate input. This shader outputs a scalar, sends it through a gradient, and then mixes the result using a noise function with a high frequency.
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Name |
The shader’s name. Enter any name you like, or leave the default. |
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Coordinate |
Defines the X, Y, and Z texture coordinates. |
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Diffusion |
Defines how much the two colors are blended into each other. |
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Grain Size |
Defines the size of the grains in the rock texture. For a more realistic look, keep this value low. |
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Mix Ratio |
Defines which color will be dominant in the texture. At 1, only Color 1 will be visible; at 1.5, both colors are equally dominant. |
Use this shader to drive a parameter with a texture effect anywhere in a render tree. This shader generates a texture that can be used as an Intensity value, a Scale value, or to drive any scalar Surface shader parameter (IOR, Bumpmap Factor, etc.).
Connect a Texture Space Controller shader to drive the Coordinate value of this shader.
Autodesk Softimage v.7.5