Shader Type: Texture Generator (Tool)
Output: Color (RGB) value
Used with the texture space generator shaders to produce a texture. This tool shader creates waves in the U, V, and W directions. You can adjust each wave as you wish.
|
Name |
The shader’s name. Enter any name you like, or leave the default. |
|
Coordinate |
Defines the X, Y, and Z texture coordinates. |
|
Amplitude X, Y, Z |
Defines the factor to multiply the generated wave by. Default is 1. |
|
Offset |
Adds a constant value to the sum of the weighted cosines. |
Use this shader to drive a parameter with a texture effect anywhere in a render tree. This shader generates a texture that can be used as a color, a weight value in a mixer shader, or to drive any surface shader parameter.
Connect a Texture Space Controller shader to drive the Coordinate value of this shader.
Autodesk Softimage v.7.5