Shader Type: Texture Generator (Tool)
Output: Color (RGB) value
Depends on a space-mapping tool shader (i.e., the 2d_background_pic, Cubic_mapping_1 or Cubic_mapping_6 tool shaders) to produce color at a given UV coordinate. This shader looks up a texture image in the half-open interval.
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Name |
The shader’s name. Enter any name you like, or leave the default. |
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Image |
Defines an image clip to use. Click Edit to open a property page for the image clip currently being used. To retrieve a new clip, click New and indicate whether you wish to create a new clip or create one from a source. |
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Image View Window |
Displays the selected image. You can right-click the image to access the Image Clip Property Editor. If the image is a sequence, use the playback controls to play the sequence image. |
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Coordinate |
Define the U, V, and Z texture coordinates. |
Use this shader whenever you wish to use an image clip in a render tree. Only one image clip can be defined per image shader. To blend several images, you can connect them to a Mix8Colors shader.
The image shader can be connected to any color input, whether it be a Surface input, an Image Processing shader, a Mixer shader, or an Environment shader to create an environment map. On a surface shader, you can use a different image shader to define a separate texture for the Diffuse, Specular, Reflection (to create a reflection map), Transparency (to create a transparency map), etc.
Connect a Texture Space Controller shader to drive the Coordinate value of this shader.
Autodesk Softimage v.7.5