Shader Type: Texture Space Controller (Tool)
Output: Scalar value
Remaps a 2D-kaleidoscope texture space based on coordinate input.
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Name |
The shader’s name. Enter any name you like, or leave the default. |
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Coordinates |
Defines the X, Y, and Z texture coordinates. |
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Angle |
Defines the current rotation of the texture coordinate. To make the texture turn, animate this value. |
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Number of Reflections |
Defines the number of reflections within the remapping. A value of 1 results in a mirror-like effect, with two halves reflected. As you increase the value, the texture takes on a star shape with angular, reflected edges around the center. |
Use this shader to edit a Coordinates input. Place it between a Texture Space Generator and a Texture Generator shader to create highly customizable effects.
Connect a Texture Space Controller shader to drive the Coordinate value of this shader.
Autodesk Softimage v.7.5