Shader Type: Texture Space Controller (Tool)
Output: Vector value
Takes a texture vertex and scales, rotates, translates, crops, or joins it to other textures.
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Name |
The shader’s name. Enter any name you like, or leave the default. |
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Input (X, Y, Z) |
Defines the vectors of the input texture coordinates. |
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Texture SRT |
Specifies texture scaling, rotation, or translation in any axis. |
Repeats
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Repeats |
Contains the repetition factor in X,Y, and Z. A value of 2, for example, shrinks the texture so that it fits twice in a [0..1] interval. |
Offset
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Texture Offset |
Controls the offset for the texture in the X, Y, and Z directions, respectively. |
Alternate
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U, V, Z |
Specifies whether every other copy of the repetition should be reversed so that the successive copies of the texture are alternated. |
Wrap
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U, V, Z |
Maps the texture space into a range of [0..1] so that values outside 0..1 are remapped to 0..1. E.g.: 1.76 is remapped to 0.76. This parameter behaves differently when the Alternate parameter is on, since it will take into account the texture alternation in its repeats. |
UV Remap
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Minimum and Maximum |
Determines the remapping of the texture image. For a 2D image, only X and Y are used. |
Use this shader to edit a Coordinates input. Place it between a Texture Space Generator (connected to the Input parameter) and a Texture Generator shader to create highly customizable effects.
Autodesk Softimage v.7.5