Shader Type: Texture Space Controller (Tool)
Output: Vector value
Rotates the surface orientation of a texture.
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Name |
The shader’s name. Enter any name you like, or leave the default. |
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Input (X, Y, Z) |
Defines the vectors of the input texture coordinates. |
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Angle |
This parameter is scalar, which is interpreted as a rotation. Min = no rotation; Max = 360 degrees rotation |
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Min, Max Angle |
Specifies the value limits corresponding to either no rotation or a full rotation. |
Use this shader to edit a Coordinates input. Place it between a Texture Space Generator (connected to the Input parameter) and a Texture Generator shader to rotate a texture effect.
Autodesk Softimage v.7.5