Texture Rotate

| Render Tree Usage

Shader Type: Texture Space Controller (Tool)

Output: Vector value

Rotates the surface orientation of a texture.

Name

The shader’s name. Enter any name you like, or leave the default.

Input (X, Y, Z)

Defines the vectors of the input texture coordinates.

Angle

This parameter is scalar, which is interpreted as a rotation.

Min = no rotation;

Max = 360 degrees rotation

Min, Max Angle

Specifies the value limits corresponding to either no rotation or a full rotation.

Render Tree Usage

Use this shader to edit a Coordinates input. Place it between a Texture Space Generator (connected to the Input parameter) and a Texture Generator shader to rotate a texture effect.



Autodesk Softimage v.7.5