Camera Projection

| Render Tree Usage

Category: Lens

Shader Type: Lens

Output: Color (RGB) value

Can be used as an environment or lens shader. It is usually applied to a texture in the background of a scene. It can stretch or pan a background texture as needed.

• As an environment shader, this tool can make a background infinite. It can also reveal 2D background when the surface reflects nothing.

• As a lens shader, it can place the texture in front of the entire scene, acting as a slide projector.

Name

The shader’s name. Enter any name you like, or leave the default.

Image

Defines an image clip to use. Click Edit to open a property page for the image clip being presently used. To retrieve a new clip, click New and indicate whether you wish to create a new clip or create one from a source.

Image View Window

Displays the selected image. You can right-click on the image to access the Image Clip Property Editor. If the image is a sequence, use the playback controls to play the sequence image.

Zoom

Enlarges the texture picture on the X, Y, or Z axis.

Pan

Shifts the texture in one of the X, Y, or Z directions.

Torus U,V

Repeats the texture infinitely across the surface in the defined direction.

Render Tree Usage

This shader can be applied directly to the camera in the lens shader stack. See Adding Lens Shaders to the Camera [Lights and Cameras].



Autodesk Softimage v.7.5