Shader Type: RealTime
Output: RealTime
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This shader is no longer supported, and scenes using it will not display correctly. |
This shader is designed to author content for DirectX. It is used to render shadows on one or more shadow receiving objects. It is meant to be used with the DXShadowMap shader, which should be applied to the shadow casting object.
You can visit http://msdn.microsoft.com/directx/ for more information about DirectX.
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All internet addresses have been checked prior to publication. However, because of the transient nature of the Internet, they may no longer be valid. |
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The extent to which you can use this shader depends the graphics card and/or drivers on your machine. |
For a list of graphics cards that are certified for use with Autodesk Softimage, see the Hardware Certification pages of the Partners section at http://www.softimage.com.
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ShadowBuffer |
The frame buffer to which shadows are rendered. This value should match the ShadowBuffer value in the DXShadowMap shader applied to the shadow casting object. |
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TextureStage |
Defines the texture stage to which the received shadows are rendered. |
Autodesk Softimage v.7.5