Shader Type: RealTime
Output: RealTime
Display Mode: DirectX9
The DXCubicCrossTexture creates a cubic texture using a cross-shaped texture image (like an unfolded cube). This is especially useful for creating cubic reflection maps. The cubic texture is set in the specified texture target.
There are a number of DirectX Realtime shader builders available in the \Addons\DXNetview folder of the factory location. You can use the shader builders to configure networks of basic DirectX shaders, as well as programmable pixel and vertex shaders, before attaching them to objects.
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The extent to which you can use this shader depends the graphics card and/or drivers on your machine. For a list of graphics cards that are certified for use with Autodesk Softimage, see the graphics cards certification page at www.softimage.com. |
Autodesk Softimage v.7.5