Category: Lens
Shader Type: Lens
Output: Color (RGB) value
Defines the camera’s depth of field by manipulating the radius of the circle of confusion, focal length, and focus plane distance from the camera.
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Name |
The shader’s name. Enter any name you like, or leave the default. |
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Depth of Field Mode |
Controls whether you wish to create depth of field using Automatic, Custom, or Lens mode. |
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Depth of Field Strength |
Controls how powerful the depth of field will be, given the defined focal distance. |
Automatic Mode
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Focal Distance (in.) |
Defines the focal distance from the camera. Used with the Depth of Field Strength parameter above. |
Custom Mode
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Near Focus (in.) |
Defines the front (start) distance of the focus area. |
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Far Focus (in.) |
Defines the back (end) distance of the focus area. |
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Circle of Confusion (in.) |
Controls the scaling factor of the circle of confusion (unfocused area). |
Lens Mode
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Focal Distance (in.) |
Defines the focal distance from the camera. Used with the Depth of Field Strength parameter above. |
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Focal Length (mm) |
Determines the focal length of the lens. A lens with a shorter focal length gives a greater depth of field than a lens with a longer focal length. |
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FStop |
Defines the strength of the depth of field as on a real camera. 3.8 = short depth of field; 64 = high depth of field |
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Circle of Confusion (in.) |
Defines the radius of the circle of confusion; i.e., the area (around the focus plane) in which objects are in focus. |
This shader can be applied directly to the camera in the lens shader stack. See Adding Lens Shaders to the Camera [Lights and Cameras].
Autodesk Softimage v.7.5