Shader Type: Output
Output: Color (RGB) value
Creates a 2D layer of fog between two specified distances. This effect does not support layered fog.
Fog
|
Bias |
Defines the fog’s contrast. |
|
Strength |
Controls the fog’s intensity. |
|
Color Background |
Defines the background color. Note that you can use the RGBA, HSVA, or HLSA color models to set the background color. |
Near
|
Near Distance |
Specifies the distance between where the fog begins (Near Color). Fog appears only between the near and far distances. |
|
Near Color |
Sets the fog’s start color. |
Far
|
Far Distance |
Specifies where the fog ends (Far Color). |
|
Far Color |
Sets the fog’s far color. |
This output shader isn’t used directly in the render tree; rather, it is applied using a pass’s shader stack. For more information, see Applying Shaders to Passes [Rendering].
Autodesk Softimage v.7.5