Color Interpolate

| Render Tree Usage

Shader Type: Mixer (Tool)

Output: Color (RGB) value

Takes a scalar value and performs an interpolation of a color map. The map can be up to eight colors or textures and is set by a specific parameter.

Name

The shader’s name. Enter any name you like, or leave the default.

Output: Color value

Input

The scalar value used to compute an intensity level.

Number of Colors

Defines how many colors the shader will calculate (1-8).

Color_0, 1, 2, 3, 4, 5, 6, 7

Defines the color for each position from 0 to 7.

Weight_1, 2, 3, 4, 5, 6

Defines the location of colors 0-7 within the color spread.

0 = low end; 1 = high end.

Render Tree Usage

This shader can be used almost anywhere in a render tree to interpolate the output of up to eight shaders to create a single value. It is most often used to blend several surface shaders or many textures image clips. You can also use a texture image clip to drive the various Weight parameters in order to mix the surfaces or textures in a predictable or specific pattern.



Autodesk Softimage v.7.5