Shader Type: Material (Soft3D)
Output: Color (RGB) value
Simulates velvet and satin.
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Name |
The shader’s name. Enter any name you like, or leave the default. |
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Mix |
Controls the sheen and reflectiveness of the material effect. A value of 1.0 simulates pure velvet. |
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Sheen |
Adjusts the color and brightness at the surface, where the angle between normal and ray approaches 90 degrees. |
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Nap |
Adjusts the color and brightness at the surface, where the angle between normal and ray approaches 0 degrees. |
Autodesk Softimage v.7.5