Shader Type: Texture
Output: Color (RGB) value
Allows you to set the returned color and the alpha component separately.
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Name |
The shader’s name. Enter any name you like, or leave the default. |
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Color |
Defines the RGB components used in the output value; default is white. |
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Transparency |
Defines the alpha channel according to the set output Color. |
Used to control a parameter of a surface shader that you wish to remain constant. For example, you can connect it to the Specular parameter of a surface shader if you do not want the specular value affected by the light. The Color parameter can be connected to another or an Image processing shader.
Autodesk Softimage v.7.5