Shader Type: Texture
Output: Color (RGB) value
Sets the returned color and the alpha component to black.
|
Name |
The shader’s name. Enter any name you like, or leave the default. |
|
Color |
Defines the RGB components used in the output value; default is black. |
|
Transparency |
Defines the alpha channel according to the set output Color. |
Used to control a parameter of a surface shader that you wish to remain constant. For example, you can connect it to the Ambient parameter of a surface shader if you want the ambient value to remain black. The Color parameter can be connected to another or an Image processing shader.
Autodesk Softimage v.7.5