Category: Conversion
Shader Type: Texture
Output: Vector value
Converts the color output of one shader to vector information. Commonly used to make an image or texture drive a displacement map (vector input). By default, the shader uses the red channel to drive the X axis, the green channel to drive the Y axis, and the blue channel to drive the Z axis. By default, the alpha channel doesn’t contribute to the conversion.
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Name |
The shader’s name. Enter any name you like, or leave the default. |
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Color Input |
Defines the input color to convert to a vector value. This can also be an image or texture. |
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Red, Green, Blue, Alpha Channels |
Defines how each of the red, green, blue, and alpha channels are converted to vector values. Each channel can be set to have No Contribution or to use its value to Put its contribution to a specific axis, X, Y, or Z. |
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Math Operation |
Controls how all of the channels values affect an axis. You can use the following basic math functions: Add, Subtract, Multiply, and Replace. |
This shader is simply placed between a Color output and a Vector input in order for the two values to connect.
Autodesk Softimage v.7.5