Color to Vector

| Render Tree Usage

Category: Conversion

Shader Type: Texture

Output: Vector value

Converts the color output of one shader to vector information. Commonly used to make an image or texture drive a displacement map (vector input). By default, the shader uses the red channel to drive the X axis, the green channel to drive the Y axis, and the blue channel to drive the Z axis. By default, the alpha channel doesn’t contribute to the conversion.

Name

The shader’s name. Enter any name you like, or leave the default.

Color Input

Defines the input color to convert to a vector value. This can also be an image or texture.

Red, Green, Blue, Alpha Channels

Defines how each of the red, green, blue, and alpha channels are converted to vector values. Each channel can be set to have No Contribution or to use its value to Put its contribution to a specific axis, X, Y, or Z.

Math Operation

Controls how all of the channels values affect an axis. You can use the following basic math functions: Add, Subtract, Multiply, and Replace.

Render Tree Usage

This shader is simply placed between a Color output and a Vector input in order for the two values to connect.



Autodesk Softimage v.7.5