| Flame Colors | Flame Controls
Shader Type: Material (Soft3D)
Output: Color (RGB) value
Simulates a surface projection fire effect. This shader does not create a volumic effect.
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Name |
The shader’s name. Enter any name you like, or leave the default. |
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Hot |
Defines the fire’s most intense color, usually at the base of the flame. |
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Medium |
Defines the color of the flame’s body. |
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Cool |
Defines the color of outside edge of the Medium flame color. |
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Cold |
Defines the coolest, or most peripheral areas of a flame. |
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Burn Speed |
Controls the flicker intensity over time. |
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Rise Speed |
Controls the height fluctuation of the flames over time. |
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Scaling |
Controls the relative size of the flames. |
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Maximum Height |
Defines the highest point the flames will reach. Measured in SOFTIMAGE units. |
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Streak |
Defines the contrast between the flame colors to create a streak effect. |
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Complexity |
Controls the blending complexity of the various flame colors. |
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Intensity |
Controls the intensity of the effect’s colors. Careful, however, using too high a value may heat your monitor unnecessarily. |
Autodesk Softimage v.7.5