Category: Conversion
Shader Type: Texture
Output: Vector value
Converts scalar input values to a vector output value.
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Name |
The shader’s name. Enter any name you like, or leave the default. |
Inputs
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Input X, Y, Z |
Defines the scalar inputs to be converted to a vector value. Although you can define up to 3 scalar inputs, you may input a single value to be converted as well. |
Channels
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X, Y, Z Channels |
Defines how each of the X, Y, and Z inputs are converted to vector values. Each channel can be told to have No Contribution or to use its value to Put its contribution to a specific axis: X, Y, or Z. |
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Math Operation |
Controls how all of the channels values affect an axis. You can use the following basic math functions: Add, Subtract, Multiply and Replace. |
This shader is placed between scalar outputs and a vector input in order for the values to connect.
Autodesk Softimage v.7.5