Location: Nodes > Conversion > More...
Shader Type: Color Channel (Tool)
Output: Color (RGB) value
Converts vector input information to a color output.
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Name |
The shader’s name. Enter any name you like, or leave the default. |
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Input |
Defines the vector inputs (XYZ axes or UVW coordinates) to be converted to color values. |
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Conversion Method |
Defines how each of the vector inputs are converted to color values. Direct Copy: The value of each vector input (XYZ axes or UVW coordinates) is copied directly to each RGB color channel. Normal Map: You can pipe normal vectors (bump or surface normal) through the input port, to drive the generation of a normal map. |
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Input Scaling |
Specify a scaling factor for the vector inputs when being converted to color values. |
This shader is simply placed between a vector output and a color input in order for the two values to connect.
Autodesk Softimage v.7.5