Shader Type: Math (Tool)
Output: Color (RGB) value
Performs an exponential operation of your choice on a color, shader, or texture using either an RGBA factor or another shader.
|
Name |
The shader’s name. Enter any name you like, or leave the default. |
|
Input |
Defines the color, shader, or texture input. |
|
Factor |
Defines the factor to be used in the exponential operation. |
|
Operation |
Lets you define the type of exponential operation the shader will perform. Exponent: Uses a simple exponential power operation, where input 1 is the base to the power of the factor input. Logarithm: The inverse of power. Bias: Uses the Factor input to specify the amount of bias. The bias should be seen as a Contrast function. 0 for darkest; 1 for lightest. Gain: Uses the Factor input to specify the level of gain to be applied, ranging from 0 to 1. |
|
Apply to Alpha |
Uses an input alpha as RGB values. |
Used to connect one or two shaders (textures, materials, other math shaders, etc.) to the Input parameters. Once a function is selected, the output can be used on any shader that accepts a color input.
Autodesk Softimage v.7.5