Shader Type: Math (Tool)
Output: Color (RGB) value
Uses logical statements to control two colors, shaders, or textures. This shader always returns a color value based on input 1 and how it is affected by the operation and input 2.
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Name |
The shader’s name. Enter any name you like, or leave the default. |
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Input 1 |
Defines the first color, shader, or texture input. |
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Operation |
Defines the statement the shader will use. Is Equal to: Causes input 1 to be equal to input 2. Is Less Than: Causes input 1 to have a lower RGB value than input 2. Is Greater Than: Causes input 1 to have a higher RGB value than input 2. Is Less Than or equal to: Causes input 1 to be less or equal in value than input 2. Is Greater Than or Equal to: Causes input 1 to be greater than or equal in value to input 2. |
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Input 2 |
Defines the second color, shader, or texture input. |
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Include Alpha |
Uses the alpha channel in all calculations. |
Used to connect one or two shaders (textures, materials, other math shaders, etc.) to the Input parameters. Once a function is selected, the output can be used on any shader that accepts a color input.
Autodesk Softimage v.7.5