Shader Type: Math (Tool)
Output: Color (RGB) value
Applies a single process to a single RGBA value.
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Name |
The shader’s name. Enter any name you like, or leave the default. |
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Input 1 |
Defines the first color, texture, or shader input. |
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Operation |
Defines the operation the shader will use. Absolute Value: Makes a value absolute. For example, a negative Red value is made positive. Negate: Makes a positive value negative, and a negative value positive. Invert: Inverts the RGBA values |
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Apply to Alpha |
Uses an input alpha as RGB values. |
Used to connect a shader (texture, material, other math shader, etc.) to the Input parameter. Once a function is selected, the output can be used on any shader that accepts a color input.
Autodesk Softimage v.7.5