Shader Type: Math (Tool)
Output: Scalar value
Used to perform basic mathematical functions between two input scalar values.
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Name |
The shader’s name. Enter any name you like, or leave the default. |
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Input 1 |
Defines the first scalar input. |
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Input 2 |
Defines the second scalar input. |
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Operation |
Lets you perform a basic mathematical function using both input values. Add: Simply adds the two values together. Subtract: Subtracts input 2 from input 1. Multiply: Simply multiplies the two values together. Divide: Divides input 1 by input 2. Minimum: The output will be the lowest of the two values. Maximum: The output will be the highest of the two values. |
Used to connect one or two scalar-output shaders (texture generators, other math shaders) to the Input parameters. Once a function is selected, the output can be used on any shader that accepts a scalar input.
Autodesk Softimage v.7.5