Shader Type: Math (Tool)
Output: Scalar value
Performs an exponential operation of your choice on a scalar value, texture or, shader using either an RGBA factor or another shader.
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Name |
The shader’s name. Enter any name you like, or leave the default. |
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Input |
Defines the scalar value in the operation. |
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Factor |
Defines the factor to be used in the exponential operation. |
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Operation |
Defines the type of exponential operation the shader will perform. Exponent: Uses a simple exponential power operation where input 1 is the base to the power of the factor input. Logarithm: The inverse of power. Bias: Uses the Factor input to specify the amount of bias. The bias should be seen as a Contrast function. 0 for darkest; 1 for lightest. Gain: Uses the Factor input to specify the level of the gain to be applied, ranging from 0 to 1. |
Used to connect one or two scalar-output shaders (texture generators, other math shaders) to the Input parameters. Once a function is selected, the output can be used on any shader that accepts a scalar input.
Autodesk Softimage v.7.5