Shader Type: Math (Tool)
Output: Scalar value
Uses logical statements to control two scalar values. This shader always returns a value based on input 1 and how it is affected by the operation and input 2.
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Name |
The shader’s name. Enter any name you like, or leave the default. |
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Input 1 |
Defines the first scalar value input. |
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Operation |
Defines the statement the shader will use. Is Equal to: Causes input 1 to be equal to input 2. Is Less Than: Causes input 1 to have a lower value than input 2. Is Greater Than: Causes input 1 to have a higher value than input 2. Is Less Than or Equal to: Causes input 1 to be less or equal in value than input 2. Is Greater Than or Equal to: Causes input 1 to be greater than or equal in value to input 2. |
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Input 2 |
Defines the second scalar value. |
Used to connect one or two scalar-output shaders (texture generators, other math shaders) to the Input parameters. Once a function is selected, the output can be used on any shader that accepts a scalar input.
Autodesk Softimage v.7.5