Shader Type: Math (Tool)
Output: Scalar value
Applies a single process to a single scalar value.
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Name |
The shader’s name. Enter any name you like, or leave the default. |
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Input |
Defines the scalar value input. |
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Operation |
Defines the operation the shader will use. Absolute Value: Makes a value absolute. For example, a negative Red value is made positive. Negate: Makes a positive value negative, and a negative value positive. Invert: Inverts the RGBA values |
Used to connect a shader (texture generators, other math shaders) to the Input parameter. Once an operation is selected, the output can be used on any shader that accepts a scalar input.
Autodesk Softimage v.7.5