Category: Color Channels
Shader Type: Texture
Output: Color (RGB) value
Lets you isolate a specific color model and channel from a color, texture, or shader.
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Name |
The shader’s name. Enter any name you like, or leave the default. |
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Invert |
Inverts the input. |
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Alpha Multiply |
Multiplies the input’s RGB channels by its alpha channel. |
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Input |
Defines the image, texture, or shader that will have a color picked from it. |
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Color Space |
Determines which color model you will select a color from: RGBA, HLSA, or HSVA. |
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Channel |
Selects the color channel. A separate drop down is available for each color space. |
Used to connect any image clip or material to the input and isolate a channel from any color model to output to a color input. The output can be used to drive any color input parameter (diffuse, transparency, etc.)
Autodesk Softimage v.7.5