Category: Color Channels
Shader Type: Texture
Output: Color (RGB) value
Combines four color channels (Hue, Saturation, Value, and Alpha) and creates a color in HSV space. The color is then converted to an RGBA color.
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Color modifications in HSV or HLS space are not compatible with unclamped color values in floating-point (HDR) images. |
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Name |
The shader’s name. Enter any name you like, or leave the default. |
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Hue Channel |
Defines the Hue input to be combined. |
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Saturation Channel |
Defines the Saturation input to be combined. |
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Value Channel |
Defines the Value input to be combined. |
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Alpha Channel |
Defines the Alpha input to be combined. |
Used to combine several inputs and treat each one as a component of an HSVA output value. You can connect a material or texture into any one or all of the inputs. The output can be used to drive any color input parameter (diffuse, transparency, etc.)
Autodesk Softimage v.7.5