Shader Type: Math (Tool)
Output: Boolean value
Determines whether or not a color falls within two other colors.
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Name |
The shader’s name. Enter any name you like, or leave the default. |
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Minimum Threshold |
Defines the minimum RGBA value that can be attained before the input color is out of range. |
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Input |
Defines the input texture or shader to compute. |
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Maximum Threshold |
Defines the maximum RGBA value that can be attained before the input color is out of range. |
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Include Alpha |
If enabled, the alpha channel must be within minimum and maximum threshold as well. |
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Negate Result |
Reverses the meaning shader function; returns true if the color is outside the range, false if it is within range. |
Connect a texture or surface shader to the Input parameter. Define the maximum and minimum thresholds to create a Boolean (on/off) switch for the input texture/shader. You can also use other (texture) shaders to define the thresholds.
Autodesk Softimage v.7.5