Shader Type: Math (Tool)
Output: Scalar value
Ensures that an input scalar value remain in range, in between two other scalar values.
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Name |
The shader’s name. Enter any name you like, or leave the default. |
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Minimum Threshold |
Defines the minimum scalar value that can be attained before the input scalar value is out of range. |
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Input |
Defines the input scalar value to compute. |
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Maximum Threshold |
Defines the maximum scalar value that can be attained before the input scalar value is out of range. |
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Negate Result |
Makes a negative result positive and a positive result a negative one. |
Used to connect a scalar-output shader to the Input parameter. Define the maximum and minimum thresholds to create a Boolean (on/off) switch for the shader that was input. You can also use other shaders to define the thresholds.
Autodesk Softimage v.7.5