| Spherical Environment | Tiling | Render Tree Usage
Shader Type: Environment
Output: Color (RGB) value
Can be used as a texture, environment, or lens shader. Applied to a texture shader, it creates a texture wrapped on an infinite sphere around the scene.
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Name |
The shader’s name. Enter any name you like, or leave the default. |
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Image |
Defines an image clip to use. Click Edit to open a property page for the image clip being presently used. To retrieve a new clip, click New and indicate whether you wish to create a new clip or create one from a source. |
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Image View Window |
This window displays the selected image. You can right-click the image to access the Image Clip Property Editor. If the image is a sequence, use the playback controls to play the sequence image. |
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Rotation |
Defines the sphere’s rotation from its center. |
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Tiling |
Enable tiling for the spherical map. |
Transform
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Texture SRT |
Controls the scaling, rotation and translation of the spherical map in X, Y and Z. |
Repeats
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Repeats |
Contains the repetition factor in X,Y, and Z. A value of 2, for example, shrinks the texture so that it fits twice in a [0..1] interval. |
Offset
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Texture Offset |
Offsets the texture in X, Y, and Z |
Alternate
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U, V, Z |
Specifies whether every other copy of the repetition should be reversed so that the successive copies of the texture are alternated. |
Wrap
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U,V,Z |
When checked, the texture will wrap in the desired direction beyond the projection. |
UV Remap
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Minimum, Maximum |
Determines the remapping of the texture image. For a 2D image, only X and Y are used. |
This shader can only be connected to the material node’s Environment parameter to create an environment map. To create reflection maps, try using an Image shader and connecting it to the Reflection input of the surface shader.
Autodesk Softimage v.7.5