Isolates a range of color values from the input shader, image, or texture, and defines the color output values of colors within the range and outside of it.
Shader Type: Color Channel (Tool)
Output: Color (RGB) value
Lets you isolate a range of values within the isolated channel.
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Name |
The shader’s name. Enter any name you like, or leave the default. |
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Invert |
Inverts the input. |
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Inside Value |
Specifies the scalar output value of input color values that fall within the component range. |
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Outside Value |
Specifies the scalar output value of input color values that fall outside of the component range. |
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Minimum Delta |
Input color values that fall between this value and the minimum threshold value are output as blend of the inside and outside values. |
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Minimum Threshold |
The minimum value that the input color can have before being out of range. |
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Input |
Specifies the input value. Normally, this parameter is connected to an image. |
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Maximum Threshold |
The maximum value that the input color can have before being out of range. |
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Maximum Delta |
Input color values that fall between this value and the maximum threshold value are output as blend of the inside and outside values. |
Used to connect any image clip or material to the input and define a range of values. Inside_value and outside_value parameters determine how areas of the input are affected when they are inside and outside the range. The result is output to a scalar value, and can be used to drive any scalar input parameter (diffuse, transparency, etc.)
Autodesk Softimage v.7.5