Shader Type: RealTime
Output: RealTime
Location: This shader is still supported as a legacy shader, but has been removed from menus in Softimage. Scenes containing this shader will display correctly. Load this shader into the render tree from Nodes > RealTime > OpenGL > More.
OGL shader that defines the ambient, diffuse, specular, and emissive RGBA values of an object, as well as the size of the object’s specular highlight.
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The extent to which you can use this shader depends the graphics card and/or drivers on your machine. For a list of graphics cards that are certified for use with Softimage, see the graphics cards certification page at www.softimage.com. |
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Name |
The shader’s name. Enter any name you like, or leave the default. |
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Enable Lighting |
Switches on illumination. |
Ambient
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Enable |
Switches on or off the Ambient illumination component of the shading model. |
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Ambient |
Determines how much the global ambience (indirect illumination) affects the object. |
Diffuse
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Enable |
Switches on or off the Diffuse illumination component of the shading model. |
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Color |
Defines the Diffuse surface color in the illuminated area of the object. The value is blended with the object’s Ambient value. |
Specular
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Enable |
Switches on or off the Specular illumination component of the shading model. |
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Color |
Defines the Specular surface color in the illuminated area of the object. The value is blended with the object’s Diffuse and Ambient values. |
Emissive
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Enable |
Switches on the Emissive component of the shading model. |
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Emissive |
Controls the object’s emitted light intensity. Not affected by external lights. |
Shininess
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Enable |
Switches on the Shininess component of the shading model. |
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Shininess |
Controls the size of the object’s specular highlight |
This shader controls the object’s basic surface shading characteristics. It can be used anywhere in a RealTime shader tree but, like any other RealTime shader, it must be connected to an OGLDraw shader before it can be drawn.
Autodesk Softimage v.7.5